Digital Humanities

Digital Humanities (DH) brings together multidisciplinary methods and modes of inquiry to the study of the role, impact and utility of information communication technologies (ICTs) related to society and culture. DH is messy, complex, humanistic, and beautiful, providing opportunities for Information Systems (IS) scholars to create and study systems of interactions, representation and memory.
There are many constantly evolving ways of describing and defining DH. In this track, we organise DH into five “modes of engagement” that are concurrent, co-dependent, and overlap with fuzzy borders (Svensson, 2010). We invite presentations, papers and panels that explore these modes, including their intersections and omissions, to contribute to the developing discourse around DH.

  1. Technologies & Tools: Critical discussion, evaluation, design, and reflective analysis of tools, instrumentality and processes;
  2. Research Themes & Study Objects: The digital as an object of transdisciplinary analysis;
  3. Media Enabling DH: Multimodal expression, and digital mediation of interactive, immersive and collaborative media;
  4. Places & Spaces for DH: Spaces used for exploration and experimentation of materials, tools, datasets and issues;
  5. Society Phenomenon: Activism aligned with transformative change, prioritising inclusion, accessibility, and the democrative imperative of social justice.

Students, researchers and practitioners are encouraged to present their work, including projects-in-progress, to showcase a multiverse of modes and topics. In so doing we hope to provoke conversations around existing and potential synergies between the two closely aligned and evolving disciplines of IS and DH.

NOTE: Presenters will be given the opportunity to submit full papers to a special journal issue of Preservation, Digital Technologies & Culture. Full papers due to the journal by December 15, 2019

Topics of Interest

Topics of interest include, but are not limited to:

  • Radical approaches and opportunities using big, smart and linked cultural data
  • Immersive data visualisation applications for research and education
  • Datafication and reuse of born-digital and digitised cultural collections
  • Designing and building resilient curation and preservation systems for networked media
  • Accountable algorithms in human-centred research
  • Indigenous perspectives in uses/reuses of digital cultural materials
  • Metadata supporting human rights and social justice
  • Experimental publishing formats for born-digital scholarly content
  • Alternate modes of expressing non-textual scholarly artefacts
  • Innovative networked communication channels within the DH community
  • Imaginative forms of digital mediation for interactive, immersive and multi-modal media
  • Exploratory spaces that support experimentation and prototyping
  • Learning environments that facilitate and empower maker activities and creative practices
  • Narratives and semantic meaning of representation in digital culture
  • Collaborative partnerships between IS, DH and GLAM communities  

Track Chairs

Leisa Gibbons
Curtin University
[email protected]

Karen Miller
Curtin University
[email protected]

References

Svensson, P. (2010). The landscape of digital humanities. Digital Humanities Quarterly (4)1. http://digitalhumanities.org/dhq/vol/4/1/000080/000080.html

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