Digital Disruption and Innovation for People, Society and Organisations

Digital disruption and innovation has been one of the driving forces for many businesses in recent years, and it has also impacted us on an individual and societal level.  

Technological advances in cognitive computing, data analytics, blockchain, artificial intelligence, social media, and the internet of things have lead to disruptions triggering strategic responses from companies and governmental organisations alike. They have been seeking to alter their value creation paths and invoking thoughts about the pragmatic novelty that bring about progress, value, and positive change. Overall, digital innovation transforms the fundamental nature of organisations using disruptive IT-oriented digital technologies that enable new business models, processes, services, and products. Firms can devise strategies to utilise digital transformation to drive improved organisational performance. While the potential benefits are enormous, there is also the potential for undesirable consequences for individuals, organisations, and society at large, including ethical issues as important avenues for future research.

In this track, we adopt a broad view that maintains information systems as technically grounded socio-semiotic systems. Accordingly, Digital Business Innovation refers to constructing new desirable alternatives that are created by shaping and disrupting social, physical, semiotic and technological environments via intentional IT-oriented design acts. In line with the conference theme, “Making the World a Better Place With Information Systems”, this track calls for a broader and inclusive view of IS scholarship that aspires to foster environmental, economic and social value and to suggest ways of using information technology for digital business innovation that fulfils human needs. Submissions can apply any consistent theoretical frame, methodology, or unit of analysis. Both theoretical essays and empirical studies are welcome. Novel approaches to the study of IT innovation and related phenomena are particularly desirable.

Topics of Interest

Representative topics include, but are not limited to, the following:

  • Digital innovation and disruption in business and government
  • Innovation theory, models, and practices relevant to information systems
  • Peer-to-peer based digital innovation (e.g., sharing economy, blockchain)
  • Digital business models & digital entrepreneurship
  • Innovative solutions using digital technologies (e.g., mobile devices, apps, robotics, AR/VR, virtual assistants)
  • AI driven digital transformation and innovation
  • The relationship between design and business innovation
  • Requirements for systems and environments that support creativity and innovation
  • Innovation at the boundaries between social and technical or semiotics and technical
  • Innovation narratives and discourse
  • Social innovation and ICT
  • Innovative approaches to sustainable value creation
  • Innovation as a process of exploring, generating and excluding of futures
  • Anti-innovation perspectives and unintended consequences of digital business innovation

Track Chairs

Christian Ehnis
University of Sydney
[email protected]

Alexander Richter
Victoria University of Wellington
[email protected]

Lubna Alam
Deakin University
[email protected]

Stefan Stieglitz
University of Duisburg Essen
[email protected]

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